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how to move rigid body object in unity

  here is a basic tutorial on how to move an object in Unity: Open Unity and create a new project. In the Hierarchy window, click on Create and select 3D Object. This will create a new 3D object in your scene. In the Inspector window, click on the Add Component button and search for the Rigidbody component. This component will allow the object to move and interact with other objects in the scene. Next, create a new script by clicking on the Create button in the Project window, selecting C# Script, and giving the script a name. Double-click on the script to open it in your code editor. In the script, add the following code: Copy-code using UnityEngine; public class MoveObject : MonoBehaviour { // Start is called before the first frame update void Start () { // Set the object's initial velocity GetComponent<Rigidbody>().velocity = new Vector3( 0 , 0 , 5 ); } } This code will set the object's initial velocity to move it in the posit...

the godot engine


 Godot is a cross-platformfree and open-source game engine released under the MIT license. It was initially developed by Argentine software developers Juan Linietsky and Ariel Manzur[5] for several companies in Latin America prior to its public release.[6] The development environment runs on multiple operating systems including LinuxBSDsmacOS, and Microsoft Windows. It is designed to create both 2D and 3D games targeting PCmobile, and web platforms. It can also been used to create non game software, including editors.

Features

Godot aims to offer a fully integrated game development environment. It allows developers to create a game, needing no other tools beyond those used for content creation (visual assets, music, etc.). The engine's architecture is built around the concept of a tree of "nodes". Nodes are organized inside of "scenes", which are reusable, instanceable, inheritable, and nestable groups of nodes. All game resources, including scripts and graphical assets, are saved as part of the computer's file system (rather than in a database). This storage solution is intended to facilitate collaboration between game development teams using software version control systems.[7]

Supported platforms

The engine supports deployment to multiple platforms and allows specification of texture compression and resolution settings for each platform. The website provides binaries only for the editor platforms, and exporting projects to other platforms is done within the Godot editor.

The Godot editor, used for creating Godot games, supports the following platforms:

The engine supports exporting projects to many more platforms, including all of the editor platforms. Currently supported platforms as of Godot 3.4.4[2] Edit this on Wikidata are:

Even though the Godot engine can be run on consoles, Godot does not support it officially as it is an open-source project rather than a licensed company and they cannot publish platform-specific code under open-source license. However, it is still possible to port games to consoles thanks to services provided by third-party companies.[15]

For CPU architectures, Godot officially supports x86 on all desktop platforms (both 32-bit and 64-bit where available) and has official ARM support on macOS, mobile platforms, and standalone Oculus platforms (both 32-bit and 64-bit where available). The web platform uses 32-bit WebAssembly. Support for ARM, RISC-V, and PowerPC Linux is unofficial and experimental.

Scripting

Godot supports a variety of programming languages for making games, including the integrated language GDScript, C++[18] and C#. Additionally, the engine includes GDNative, a facility for creating bindings with other languages. Officially-supported GDNative languages include C and C++.[19] Community-supported languages include RustNimJavaScriptHaskellClojureSwift, and D.[20] Visual coding is also supported, via the built-in language VisualScript, designed to be a visual equivalent to GDScript.[21]

The Godot editor includes a text editor with auto indentationsyntax highlighting and code completion. It also features a debugger with the ability to set breakpoints and program stepping.

GDScript

Godot has its own built-in scripting language, GDScript,[22] a high-leveldynamically typed programming language which is syntactically similar to Python. Unlike Python, GDScript is optimized for Godot's scene-based architecture and can specify strict typing of variables. Godot's developers have stated that many alternative third-party scripting languages such as LuaPython, and Squirrel were tested before deciding that using a custom language allowed for superior optimization and editor integration. In version 4.0, a new feature called Typed array[23] was implemented on GDScript. This allows users to easily change a regular array to typed and vice-versa without changing much code.[22]

A simple "Hello world" program can be written like so:

func _ready():
	print("Hello World")

More complex programs, such as this one generating a Fibonacci sequence, are also possible:

func _ready():
	var nterms = 5
	print("Fibonacci sequence:")
	for i in range(nterms):
		print(fibonacci(i))

func fibonacci(n):
   if n <= 1:
	   return n
   else:
	   return fibonacci(n - 1) + fibonacci(n - 2)

Rendering

Godot's graphics engine uses OpenGL ES 3.0 for all supported platforms; otherwise, OpenGL ES 2.0 is used. Future support for Vulkan is being developed, that also includes the possibility of support for Metal using MoltenVK.[24] The engine supports normal mappingspecularity, dynamic shadows using shadow maps, baked and dynamic Global Illumination, and full-screen post-processing effects like bloomDOFHDR, and gamma correction. A simplified shader language, similar to GLSL, is also incorporated. Shaders can be used for materials and post-processing. Alternatively, they can be created by manipulating nodes in a visual editor.

Godot also includes a separate 2D graphics engine that can operate independently of the 3D engine. The 2D engine supports features such as lights, shadows, shaders, tile setsparallax scrollingpolygons, animations, physics, and particles. It is also possible to mix 2D and 3D using a 'viewport node'.

Other features

Godot contains an animation system with a GUI for skeletal animation, blending, animation trees, morphing, and real-time cutscenes. Almost any variable defined or created on a game entity can be animated.[25] The engine uses Bullet for 3D physics simulation.[26]

Additional features include:


GODOT4

it's in alpha version so maybe more information when full release but we know that it's using Vulkan instead of OpenGL which offers more optimization for 3d

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